Mechastrike: Red War

Mechastrike: Red War

Command Galactic Armies on the Red Planet!

Game Trailer

About This Game

Lead massive armies and powerful units in epic autobattles across the rugged landscapes of Mars! Strategically deploy, upgrade, and synergize your forces – then witness the chaos as legions clash in real-time battles.


Key Features

  • Up to 8 Players, ONE Screen – Pure Party Pandemonium!
    Grab your smartphones as controllers for seamless local multiplayer. Gather around the PC, scan the QR code, and battle it out on a large shared screen. No lag, no interruptions – just you, your crew, and endless galactic warfare. Perfect for game nights, but with laser fire and dust storms!
  • Mars-Themed Armies in Action
    Command armored divisions, vehicles, infantry hordes, and aircrafts as they conquer Mars.
  • Autobattler Mastery
    Position your units for optimal synergies, manage resources efficiently, and resolve duels automatically – the last unit standing wins! Strategic depth meets explosive action.
  • Phone-Party Ready
    Join instantly via QR code. One PC hosts; your phones handle unit drafts and commands. Getting into the action has never been easier!
  • Quick Rounds, Endless Replay
    Dive into intense 10-20 minute matches. Customize loadouts, ban strategic units, or go full chaos in free-for-all mode. Every battle is a new challenge!
  • Solo & AI Skirmishes
    Hone your tactics against clever bots before taking on real opponents. Master the battlefield at your own pace.

Units & Battlefield

Mechastrike features a diverse array of SciFi units organized into tier levels. Strategic deployment, unit synergies, and tactical positioning are key to victory on the Martian battlefield.

Tier 1 Units - Early Game Foundation
Skirmisher Unit Skirmisher
Cheap unit that uses swarm tactics to overwhelm enemies. The most affordable unit in the game, perfect for rapid deployment and mass tactics. Despite low health and minimal armor, Skirmishers excel when deployed in large groups to overwhelm enemy defenses through sheer numbers.

Cost: 45 Credits | HP: 50 | Type: Light Ground | Role: Swarm tactics, economy building
Raider Unit Raider
Fast moving vehicle with tactical behavior. Good against light targets. This agile ground vehicle combines speed with firepower, featuring energy shields and bonus damage against light units. Its tactical AI allows it to flank enemies and exploit weaknesses in enemy formations.

Cost: 100 Credits | HP: 80 + 40 Shield | Type: Light Ground | Role: Tactical harassment, light unit counter
Tier 2 Units - Mid-Game Backbone
Centurion Unit Centurion
Medium Combat Mech with dual energy weapon systems. This versatile mech can engage both ground and air targets simultaneously with independent weapon systems. Strong Force Shield and moderate armor make it durable in prolonged engagements. Formation behavior keeps Centurions in coordinated positions for maximum battlefield control.

Cost: 320 Credits | HP: 260 + 120 Shield | Type: Medium Ground | Role: Multi-target engagement, formation anchor
Striker Unit Striker
Shoots rockets at enemy formations, dealing area damage with bonus damage against light units. This mobile rocket platform excels at breaking up enemy swarms with devastating splash damage. Perfect for targeting clustered light units and creating openings in enemy lines through area-of-effect destruction.

Cost: 400 Credits | HP: 370 + 80 Shield | Type: Medium Ground | Role: Area damage, swarm breaker
Tier 3 Units - Advanced Warfare
Condor Unit Condor
Anti-ground aircraft with slow high damage attacks. This flying bomber delivers devastating strikes against ground forces from the safety of the skies. Energy shields provide protection while it rains destruction on enemy formations below. Formation behavior ensures Condors maintain optimal bombing positions for maximum effectiveness.

Cost: 240 Credits | HP: 200 + 80 Shield | Type: Light Air | Role: Ground bombardment, air support
Solaris Unit Solaris
Damage increases as this unit keeps firing on the same target. Armed with a continuous beam weapon, Solaris excels at melting high-health enemies. The longer it focuses fire on a single target, the more devastating it becomes with damage ramping up to 10x base damage. Tactical AI maintains optimal firing range for sustained engagement.

Cost: 420 Credits | HP: 200 + 160 Shield | Type: Light Ground | Role: Tank destroyer, sustained damage
Tier 4+ Units - Game Changers
Titan Unit Titan
Massive battle mech with multiple weapon systems to dominate ground combat. This towering war machine features dual independent weapons capable of engaging multiple ground targets simultaneously. With immense health, heavy armor, and powerful Void Shields, the Titan can single-handedly anchor your entire battle line. Formation behavior ensures maximum weapon coverage while maintaining defensive positions.

Cost: 1400 Credits | HP: 1400 + 700 Shield | Type: Heavy Ground | Role: Battlefield domination, army anchor
LandFortress Unit LandFortress
Large Titan able to decimate armies. Equipped with 5 independent weapon systems (1 anti-air + 4 ground cannons), spawns Skirmishers every 20 seconds, and repairs allied aircraft that land on it. This ultimate ground unit represents the pinnacle of Martian military technology. Special AI positions it in the center of enemy formations to maximize turret coverage and create a mobile strongpoint that turns the tide of any battle.

Cost: 2400 Credits | HP: 2000 + 1000 Shield | Type: Heavy Ground | Role: Ultimate battlefield control, army support

Screenshots

Mechastrike Screenshot
Mechastrike Screenshot
Mechastrike Screenshot

Get the Game

Why wait in queues when you can conquer locally?
Mechastrike: Red War turns any couch into a battlefield. The Red War is coming!